WHAT'S NEW

Changelog

A running log of what's been added, fixed, and improved. No technical jargon — just what changed and why it matters.

v1.7.0
Latest
May 2026

Scene Graph — a full-window visual map of all your scenes. See how they connect, which characters appear, node counts, and entry conditions at a glance. Switch to it from the rail.

Character Graph — a Neo4j-style relationship canvas. Add characters and places, draw connections between them, set relationship types, labels, and what can influence each relationship.

Scenes now have a full detail panel: location/background, mood presets, writer notes, tags, entry conditions, and manual connections to other scenes.

Entry conditions per scene — gate a scene behind a previous player choice or a variable value. Fully customisable condition builder.

Redesigned landing page — new dark visual novel aesthetic, interactive draggable node graph, branching story intro, and an ink splash animation on the CTA.

Resizable editor sidebar — drag the right edge to make the panel as wide as you need.

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Hotkeys and node editing are now fully disabled while in Scene Graph or Character Graph mode.

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Scene 1 is now locked as the entry point — it cannot be set as a target from another scene.

v1.6.0
April 2026

Choice branches are now visual nodes on the canvas — each choice sits as its own box between the parent node and its target, with a yellow left border. Drag them anywhere independently.

Multi-select: hold Ctrl or Cmd and click nodes to build a selection. Drag any selected node to move the whole group together.

Marquee selection: hit the Select button (top-right of canvas) and drag a rectangle to grab everything inside. Auto-switches back to normal mode after.

Format tree button: auto-lays out your entire tree level by level with proper spacing. Undo-able with Cmd+Z.

Zoom in and out with the mouse wheel or the +/− buttons on the canvas. 1:1 resets to 100%.

Variables now tracked live in the simulator — watch them flash in the top bar when an effect fires, and see a full summary on the end screen.

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Dragging nodes or panning no longer accidentally selects text on the page.

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Choice boxes and target nodes now have proper breathing room — no more cramped layouts with three or more choices.

v1.5.0
March 2026

All action buttons in the editor now have a smooth hover effect — a gradient shimmer that follows your cursor, keeping the purple colour scheme intact.

On mobile, the hotkeys panel no longer opens automatically — it had no practical use on a touch screen.

On mobile, creating a new node no longer immediately opens the edit panel. You can open it manually when you're ready — tapping any existing node still opens it as before.

v1.4.2
March 2026

Hotkeys panel now opens by default when you enter the editor — no more hunting for it on your first session.

Added a close button to the hotkeys panel so it's easy to dismiss once you know your way around.

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Login and registration buttons now keep the loading spinner going until the page actually changes — no more button going idle before you land on the editor.

v1.3.0
February 2026

Characters now have gender, age, and custom tags. Add things like Zodiac: Scorpio, Class: Ranger, or Origin: Northmarch — and pick from a full set of gender options.

Added a Roadmap page so you can see what's being worked on next.

Added a bug report button in the editor. Describe what went wrong and send it — goes straight to me.

Clear scene button — wipe all nodes in the current scene back to just the root, when you need to start a scene over.

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Pressing N to create a node no longer types the letter N into the text field.

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Creating a new node now correctly selects it and focuses the editor panel.

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Undo (Cmd+Z) now works reliably — previously it would sometimes snap back to the root node instead of undoing.

v1.2.0
January 2026

Your work now saves to localStorage on every single change — not just every 30 seconds. Closing the tab unexpectedly, losing connection, or force-quitting will no longer lose your work.

Added an explicit Save button with clear visual states: unsaved changes glow indigo, saved shows a green checkmark.

Guest projects are automatically imported into your account when you sign up or log in — nothing gets left behind.

If you've used Inkgraph as a guest before, you'll see a welcome-back banner on the projects page letting you sync your local work to the cloud.

The dialogue simulator is now a dedicated page — pick a project, pick a scene, and walk through it as a player would.

Added a Jump to Root button on the canvas — instantly centres the view on your starting node.

Choices list in the node panel is now collapsible — useful when a node has a lot of branches.

Scene list now shows a node count for each scene at a glance.

Scenes can be reordered by dragging.

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Fixed canvas panning getting stuck if you released the mouse button outside the editor window.

v1.1.0
December 2025

Smart node creation: pressing N now figures out where to connect the new node — fills in empty choice slots first, then adds a new choice if all are taken.

Undo is here. Every action is tracked. Press Cmd+Z or use the button in the node panel.

New project flow — you now name your project before the editor opens, instead of landing on an untitled blank canvas.

Project cards have a proper menu — open, rename, and delete from the projects list.

Project name saves automatically when you click away from it.

v1.0.0
First public beta
November 2025
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First public release after four years of planning, designing, and building.

Node canvas — create dialogue nodes, drag ports to connect them, build branching trees.

Choice branches — add multiple choices to any node, each leading to its own path.

Characters — give your cast names and colours. Their stripe runs through every line they speak.

Variables and conditions — track story flags, reputation, counters, and gate choices or nodes behind conditions.

Scenes — organise your dialogue into scenes, one per chapter or location.

Export to JSON — one click to get a file your game engine can parse.

Cloud saves — your projects are saved to your account and accessible from any device.

Guest mode — try the editor without signing up. Your work stays in the browser.

Something broken or missing? — I read every one.